#version 300 es
in vec3 aPosition;
in vec3 aNormal;
in vec2 aTexCoors;

uniform mat4 uMVPMatrix ;
uniform mat4 uTMatrix;

out vec2 vTextureCo;

void main(){
    gl_Position = uMVPMatrix*vec4(aPosition,1) ;
    vTextureCo = (uTMatrix*vec4(aTexCoors,0,1)).xy;
}